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Build Overview
3 vs X Great Nature by MeteorappelUpdated 1 month ago
Bag
Head
Cape
Main Hand
Armor
Off Hand
No item
Potion
4
Shoes
Food
1
Mount
Inventory Items
10
1
4
0
0
Details
Detailed Information

Basic Information

Author

Meteorappel

Created

Jul 14, 2026, 07:20 PM

Last Updated

Jul 14, 2026, 07:20 PM

Net Votes

0 (0 up, 0 down)

Equipment Breakdown

Main Hand
Main Item

Master's Great Nature Staff [6.2]

Amount: 1

Item Power: 1,100

Active Skills
Rejuvenation
Protection of Nature
Living Armor
Passive Skills
Calmness
Head
Main Item

Master's Scholar Cowl [6.2]

Amount: 1

Item Power: 1,100

Active Skills
Aegis of Energy
Passive Skills
Aggression
Armor
Main Item

Master's Cleric Robe [6.2]

Amount: 1

Item Power: 1,100

Active Skills
Everlasting Spirit
Passive Skills
Aggression
Shoes
Main Item

Master's Mercenary Shoes [6.1]

Amount: 1

Item Power: 1,000

Active Skills
Break Free
Passive Skills
Balanced Mind
Bag
Main Item

Adept's Bag [4.2]

Amount: 1

Item Power: 900

Passive Skills
Trudge
Cape
Main Item

Adept's Lymhurst Cape [4.2]

Amount: 1

Item Power: 900

Passive Skills
Energy Reserve
Mount
Main Item

Expert's Riding Horse [5.0]

Amount: 1

Item Power: 800

Passive Skills
Courier
Potion
Main Item

Major Resistance Potion [7.0]

Amount: 4

Food
Main Item

Avalonian Pork Omelette [7.2]

Amount: 1

Inventory Items

Purpose

OC = good fights Holy = revive 3 minute downed teamates Calming = static roams or T8 ava gold chest

Siphoned Energy [1.0]

Amount: 10

Adept's Holy Staff [4.0]

Amount: 1

Minor Calming Potion [3.1]

Amount: 4

Tags Summary

Locations

Zones

Roles

Group Size

Activities

Budget

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