The Craft Calculator plans complete crafting and refining operations in Albion Online. Add one item or an entire market category, configure the way each item will be crafted, and compare the expected cost, income, profit, fame, focus, and transport weight.
Calculations can include resource returns, station fees, market fees and taxes, journals, consumables, quality rerolls, hideout bonuses, custom expenses, and materials produced by another craft in the same plan.
For video walkthroughs, watch our crafting YouTube playlist.
Plan many items and recipes together, then include only the crafts you intend to run. Shared materials, outputs, totals, and weights are combined automatically.
Compare native recipes with valid routes that craft a lower-enchantment item and upgrade it. Required runes, souls, and relics are included as input materials.
Compare profit, margin, sales volume, fame efficiency, and focus efficiency with filters and sorting built for large item groups.
Use sell orders, buy orders, market averages, EMV while logged in, Portfolio stock costs, or your own prices for every material and product. Choose a different market for each item.
Replace the market cost of an intermediate material with its own recipe. Required runs, internal consumption, raw material costs, and sellable surplus are linked automatically, and the linked craft's economics are included in its parent crafts.
Calculate RRR from the item, location, focus, daily bonus, and hideout power level, or enter a manual rate when you need to match a specific in-game setup.
Apply your character specs to focus cost and crafted-item quality. Compare total profit per focus with the extra profit created specifically by using focus.
See the expected quality distribution, set a minimum quality target, estimate rerolls and silver cost, and inspect the result of each reroll round.
Set runs manually or calculate them from available materials, daily sales, available focus, or the carrying capacity of a selected mount.
Review every input, leftover, output, fee, tax, and additional cost. Shopping and selling lists group the final quantities by market and include transport weight.
Save named craft groups for later, clone an existing setup, and record completed craft groups with their calculated totals in your craft history.
Open Setup. Use Add a Craft Group to add every tier and enchantment in one item group, or use Add Crafts by Market Category to add a broader selection.
The filters only change which rows are visible. In the crafts table, enable the Craft checkbox for each item that should be included in combined totals, shopping lists, and selling lists.
Open Specs and select a character or Manual Entry. Set the specialization levels shown for your added crafts.
Specs affect focus cost and crafted-item quality. Characters uploaded through the AFM Data Client are updated automatically; Manual Entry can be edited directly.
Return to Setup and set the following values on each craft you may use:
Use the quick actions when you want runs based on daily sales, available focus, or mount capacity. The action attached to an individual Runs field can calculate runs from materials you already have.
Open Inputs. For each material, select the purchase market and whether you will use a sell order, buy order, market average, or EMV price. EMV is available while logged in.
Refresh Prices retrieves current market data and asks whether to fill only missing user prices or replace every input and output user price with the selected market price. You can still enter the price you actually expect to pay or receive.
When you already hold a material in Portfolio, its input tooltip can set the input price from FIFO stock cost or log a Portfolio consume entry for the needed amount.
Craft-and-upgrade routes list their runes, souls, or relics as inputs. These upgrade materials scale with runs but do not receive resource returns or the Extra Input Mats buffer.
RRR leftovers use the same item price and location and are treated as sell-order income, including the applicable setup fee and sales tax.
In Inputs, enable Craft Internally on a craftable material instead of pricing it as a market purchase. Choose the recipe if the material has more than one.
The calculator adds or links the material's craft row and sets its runs from the selected parent crafts' demand. The parent stops buying that material; the linked craft contributes its own raw materials, fees, focus, returns, and other costs instead.
The parent craft's result includes its share of the internal craft's production costs and income. When several selected parents use the same material, that result is divided by how much each parent consumes.
Use Sell Output only when you also want to produce extra units for sale. Output consumed by another selected craft is not counted as sale income, and the internal craft only shows its own result when it has Sell Output, based on that sellable surplus.
Open Outputs. Select the selling market and price type for each product, then apply the selected market price or enter your expected sale price in User Price.
Market setup fees and sales taxes are calculated from the selected price type, Premium setting, and the No Sales Tax option on the craft.
Open Compare to view the added crafts as cards. Sort by profit, return on investment (ROI), amount sold per day, profit or extra profit per focus, fame per silver, or fame per focus.
Adjust locations, runs, fees, prices, and selection from the cards when needed. Return to Setup and leave Craft enabled only on the items that belong in the final operation.
Open Qualities to see the expected quantity at each item quality using your current specs and quality consumables.
If you will reroll items, enable reroll calculation, choose the required quality and target percentage, and review the estimated rerolls and cost. The calculated or manually entered reroll total is included in expenses.
Open Results and confirm total income, expenses, net cost per unit, upfront cost, profit, focus, fame, and weight. Expand each craft to verify its materials, RRR leftovers, outputs, fees, taxes, and additional costs.
For internal crafts without Sell Output, the result is included in the consuming parent crafts instead of being shown separately. Internal crafts with Sell Output show the result of their sellable surplus.
Use Add to Portfolio beside a result item to record the sellable output at its calculated production cost, adjusting the actual amount crafted at each quality before saving.
Use Shopping List for the quantities to purchase at each market. Use Selling List for products and RRR leftovers to sell at each destination.
Open Load & Save to name and save the craft group, or load and clone a previous setup. In Results, save the current selected operation as a completed craft.
Open Your Crafts to review completed crafts, reopen one in the Simple Calculator, clone a completed craft group, or remove a history record.
Saving craft groups and completed craft history requires Masterpiece support. The calculator itself can still be configured and used without saving.
For a longer walkthrough, read the crafting and refining calculator tutorial.
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