1H Arcane Tracking



















Equipment Breakdown

Good utility and decent dps
Active Skills
Chain MissileSwitch to what's needed the most, most of the time you'll be using Q1 though
FrazzleGood pierce against boss mobs. Switch to W1 for small scalel PvP.
Arcane OrbThrow this whenever the boss is casting a telegraphed channeling move or to counter ganks.
Passive Skills
You can switch to Energetic if you find yourself going energy broke

More CD reduction

More pierce. Switch to Druid Cowl if needed.
Active Skills
Use this when the enemy is below 40%
Passive Skills

team cooldown reduction
Active Skills
Use this after all E's are dropped or when someone calls for it during an extended fight
Passive Skills

Mostly used for refreshing sprint but you can use any foot wear you want as long as its helpful.
Active Skills
For CDs. Switch to F3 if you want an escape skill.
Passive Skills

Passive Skills

Use when caller calls for it or when tank dies.

Strengths & Weaknesses
- Utility
- Pierce
- Silence
- Decent Damage
- Energy Hungry
- Technical
- Off-tempo
Skill Combos
Frazzle and Arcane Orb is all that matters. Use Frazzle before anything else. Arcane Orb depends on the situation
Frazzle(W)
Good pierce against boss mobs. Switch to W1 for small scalel PvP.
Arcane Orb(E)
Throw this whenever the boss is casting a telegraphed channeling move or to counter ganks.
Chain Missile(Q)
Switch to what's needed the most, most of the time you'll be using Q1 though