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Omni-Gathering

by Bajawoojie • Created Apr 6, 2026 • Updated Apr 6, 2026

Build Overview
Omni-Gatheringby BajawoojieUpdated 6 months ago
Bag
Head
Cape
Main Hand
Armor
Off Hand
Two-handed
Potion
Amount: 3
Shoes
Food
Amount: 3
Mount
Inventory
Amount: 2
Amount: 2
Amount: 2
Amount: 2
Amount: 2
Amount: 5
Avg IP:1,127Loading EMV…
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Detailed Information

Equipment Breakdown

Main Hand
Excellent Item Power: 1,160
Active Skills
  • Iron Will
Passive Skills
Alternatives
Excellent Item Power: 1,160

Swap to longbow for roads gathering, allows one-cycle of resource mob packs.

Active Skills
  • Rain of Arrows
Passive Skills
Head
Excellent Item Power: 1,160
Active Skills
  • Magic Pollen
Passive Skills
  • Harvesting Skills
Armor
Excellent Item Power: 1,160
Active Skills
Passive Skills
Shoes
Excellent Item Power: 1,160
Active Skills
  • Flee
Passive Skills
  • Mining Skills
Bag
Excellent Item Power: 960

Mount takes care of carry weight, higher bag not worth the cost.

Passive Skills
Cape
Excellent Item Power: 960

Cape tier doesn't really matter.

Passive Skills
Mount
Item Power: 1,000

Lizard for mists or short SAFE portal trips.

Passive Skills
  • Courier
Alternatives
Excellent Item Power: 1,060

More expensive, but much higher carry weight and better gallop speed. Possibly superior choice for exploring the open world compared to a lizard.

Passive Skills
Potion
×3
Food
×3

Extra crowd control resistance is more important than the 15% more carry weight that the pork pie offers. Likely only need 2, but bring 3 in case trip runs long or you drop the buff somehow/accidentally.

Inventory

Journals add quite a bit of silver to the hourly income. T6 gathering potions for enchanted T7+ resources.

  • ×2
  • ×2
  • ×2
  • ×2
  • ×2
  • ×5

Tags

Location
Role
Zone
Group Size
Activity
Budget

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