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Build Overview
4 vs X 1h Nature by MeteorappelUpdated 4 days ago
Bag
Head
Cape
Main Hand
Armor
Off Hand
Potion
5
Shoes
Food
2
Mount
Inventory Items
10
1
5
0
0
Details
Detailed Information

Basic Information

Author

Meteorappel

Created

Jan 9, 2026, 03:42 PM

Last Updated

May 30, 2026, 11:09 AM

Net Votes

0 (0 up, 0 down)

Equipment Breakdown

Main Hand
Main Item

Grandmaster's Nature Staff [7.1]

Amount: 1

Item Power: 1,100

Active Skills
Circle of Life
Passive Skills
Adrenaline Driven Charity
Off Hand
Main Item

Adept's Unbreakable Ward [4.3]

Amount: 1

Item Power: 1,100

Head
Main Item

Master's Graveguard Helmet [6.2]

Amount: 1

Item Power: 1,125

Active Skills
Passive Skills
Toughness
Armor
Main Item

Master's Cleric Robe [6.2]

Amount: 1

Item Power: 1,100

Active Skills
Everlasting Spirit
Passive Skills
Efficiency
I NEED TO use this passive because I tend to use cleric robe + E for big heals and stuff.
Shoes
Main Item

Expert's Cleric Sandals [5.2]

Amount: 1

Item Power: 1,000

Active Skills
Blink
Passive Skills
Aggression
Bag
Main Item

Adept's Bag [4.2]

Amount: 1

Item Power: 900

Passive Skills
Trudge
Cape
Main Item

Adept's Lymhurst Cape [4.2]

Amount: 1

Item Power: 900

Passive Skills
Energy Reserve
Mount
Main Item

Expert's Riding Horse [5.0]

Amount: 1

Item Power: 800

Passive Skills
Courier
Potion
Main Item

Major Resistance Potion [7.0]

Amount: 5

Food
Main Item

Thunderfall Lurcher Sandwich [8.0]

Amount: 2

Inventory Items

Purpose

OC = good fights Holy = revive 3 minute downed teamates Calming = static roams or T8 ava

Siphoned Energy [1.0]

Amount: 10

Adept's Holy Staff [4.0]

Amount: 1

Minor Calming Potion [3.1]

Amount: 5

Tags Summary

Locations

Zones

Roles

Group Size

Activities

Budget