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More supportive, with Emergency Shield to shield allies and cleanse DoT



Self-sustain option, also a small amount of crowd control.




More supportive and better for lethal area tanking, debuffs enemies and can draw a fight out longer.











Armored Horse for mount defense and good speed.

Frost Ram for good speed and carry weight, and a leap to gain distance and positioning.


Resistance Potion for quick resistance, use to endure powerful enemy bursts.

Healing Potion for self-sustain, use if healer is not keeping up with damage, or isolated from healer.

Use for more max health

Half an hour of increased health and healing received.

Half an hour of increased health and crowd control duration.

Half an hour of increased health, more total health and cheaper option.
Positional Drift to group enemies, Adapting Matter to shield self and allies as well as get shift charges, transform (make sure to be behind enemies to not block allies’ vision), use tectonic shift for further grouping and AoE interrupt, use again immediately for combo and more AoE interrupt, then use Boulder Crash repeatedly for even more AoE interrupt until transformation wears off or need to manually transform back.

Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.

Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed

Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.

Can use once to pull enemies towards self, then use again to do AoE interrupt.

Can use once to pull enemies towards self, then use again to do AoE interrupt.

Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.
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