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Earthrune Group PvE Tanking

by Virsi • Created Feb 9, 2026 • Updated Feb 9, 2026

Build Overview
Earthrune Group PvE Tankingby VirsiUpdated 8 months ago
Bag
Head
Cape
Main Hand
Armor
Off Hand
Two-handed
Potion
Amount: 10
Shoes
Food
Amount: 10
Mount
Avg IP:1,602Loading EMV…
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Detailed Information

Equipment Breakdown

Main Hand
Excellent Item Power: 1,635
Active Skills
  • Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed
  • Positional Drift
    Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.
  • Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.
Passive Skills
  • Intimidating Presence
    Any passive works except for Rule Bender. Use Intimidating Presence for more threat generation and damage mitigation. Use altered beast for more raw tanking potential. Use innate power for quicker golem ability usage and therefore shifts.
Active Transformation Skills
  • Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.
  • Can use once to pull enemies towards self, then use again to do AoE interrupt.
  • Only use this when immediate self-healing/blocking is needed, or when greater mobility is needed (ex. powerful enemy AoE attacks)
Passive Transformation Skills
Head
Excellent Item Power: 1,560

Good cheap general tanking use, can be used for more self-sustain. Has block to completely block high burst damage.

Active Skills
  • Use when enemies are attacking, to stall for cooldowns or healing, tank powerful attacks, or defend a retreat.
Passive Skills
  • Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Alternatives
Excellent Item Power: 1,560

More supportive, with Emergency Shield to shield allies and cleanse DoT

Active Skills
  • Shield and cleanse DoT from allies, need to be close though
Passive Skills
  • Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Armor
Excellent Item Power: 1,660

Self-sustain option, also a small amount of crowd control.

Active Skills
  • Use to absorb damage and silence enemies that attack. Can move during channel. Can switch to Taunt if fighting PvE and more threat is needed.
Passive Skills
  • Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
  • Good support option, can switch to Protective Instinct if more threat is needed.
Alternatives
Excellent Item Power: 1,560

More supportive and better for lethal area tanking, debuffs enemies and can draw a fight out longer.

Active Skills
  • Decreases damage of and slows enemies, also reveals invisible enemies for PvP/anti-ambush uses.
Passive Skills
  • Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
  • Good support option, can switch to Protective Instinct if more threat is needed.
Shoes
Excellent Item Power: 1,560
Active Skills
  • Increase max health and gain mobility
Passive Skills
  • Any uses are fine (courier only if more carry weight needed), depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Bag
Excellent Item Power: 1,560
Passive Skills
Cape
Excellent Item Power: 1,560
Passive Skills
  • Automatic Shield when health is low.
Mount
Excellent Item Power: 1,160

Armored Horse for mount defense and good speed.

Alternatives
Item Power: 900

Frost Ram for good speed and carry weight, and a leap to gain distance and positioning.

Passive Skills
Potion
×10

Resistance Potion for quick resistance, use to endure powerful enemy bursts.

Alternatives
×10

Healing Potion for self-sustain, use if healer is not keeping up with damage, or isolated from healer.

×10

Use for more max health

Food
×10

Half an hour of increased health and healing received.

Alternatives
×10

Half an hour of increased health and crowd control duration.

×10

Half an hour of increased health, more total health and cheaper option.

Strengths & Weaknesses

Strengths
  • Very high max HP
  • Plenty of easy AoE interrupts to help support
  • Can pull and position enemies
  • Can shield melee allied DPS or off-tanks
  • Multiple options to pull or swap aggro
Weaknesses
  • Very low damage output, cannot function without capable DPS
  • Golem form very large, can block allies’ vision or accidentally set off traps
  • Most abilities have channel, can be difficult to get them off if mobility is required
  • Not much movement options, low mobility and can’t keep up easily
  • Vulnerable to stuns and other crowd control effects

Skill Combos

Combo 1

Positional Drift to group enemies, Adapting Matter to shield self and allies as well as get shift charges, transform (make sure to be behind enemies to not block allies’ vision), use tectonic shift for further grouping and AoE interrupt, use again immediately for combo and more AoE interrupt, then use Boulder Crash repeatedly for even more AoE interrupt until transformation wears off or need to manually transform back.

  1. Positional Drift(W)

    Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.

  2. (Q)

    Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed

  3. (E)

    Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.

  4. (Transformation W)

    Can use once to pull enemies towards self, then use again to do AoE interrupt.

  5. (Transformation W)

    Can use once to pull enemies towards self, then use again to do AoE interrupt.

  6. (Transformation Q)

    Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.

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