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Build Overview
Earthrune Group PvE Tanking by VirsiUpdated 2 months ago
Bag
Head
Cape
Main Hand
Armor
Off Hand
No item
Potion
10
10
10
Shoes
Food
10
10
10
Mount
Average IP: 1,535
Strengths (5)
  • Very high max HP
  • Plenty of easy AoE interrupts to help support
  • +3 more...
Weaknesses (5)
  • Very low damage output, cannot function without capable DPS
  • Golem form very large, can block allies’ vision or accidentally set off traps
  • +3 more...
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Details
Detailed Information

Basic Information

Author

Virsi

Created

Feb 9, 2026, 05:42 PM

Last Updated

Feb 9, 2026, 06:14 PM

Net Votes

+1 (1 up, 0 down)

Equipment Breakdown

Main Hand
Main Item

Elder's Earthrune Staff [8.4]

Amount: 1

Item Power: 1,575

Active Skills
Adapting Matter
Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed
Positional Drift
Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.
Runestone Golem Transformation
Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.
Passive Skills
Intimidating Presence
Any passive works except for Rule Bender. Use Intimidating Presence for more threat generation and damage mitigation. Use altered beast for more raw tanking potential. Use innate power for quicker golem ability usage and therefore shifts.
Active Transformation Skills
Boulder Crash
Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.
Tectonic Shift
Can use once to pull enemies towards self, then use again to do AoE interrupt.
End Transformation
Only use this when immediate self-healing/blocking is needed, or when greater mobility is needed (ex. powerful enemy AoE attacks)
Passive Transformation Skills
Powerful Impact
Head
Main Item

Elder's Soldier Helmet [8.4]

Amount: 1

Item Power: 1,500

Good cheap general tanking use, can be used for more self-sustain. Has block to completely block high burst damage.

Active Skills
Block
Use when enemies are attacking, to stall for cooldowns or healing, tank powerful attacks, or defend a retreat.
Passive Skills
Toughness
Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Alternatives

Elder's Guardian Helmet [8.4]

Amount: 1

Item Power: 1,500

More supportive, with Emergency Shield to shield allies and cleanse DoT

Active Skills
Emergency Shield
Shield and cleanse DoT from allies, need to be close though
Passive Skills
Toughness
Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Armor
Main Item

Elder's Armor of Valor [8.4]

Amount: 1

Item Power: 1,600

Self-sustain option, also a small amount of crowd control.

Active Skills
Requite
Use to absorb damage and silence enemies that attack. Can move during channel. Can switch to Taunt if fighting PvE and more threat is needed.
Passive Skills
Toughness
Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Spirit Crush
Good support option, can switch to Protective Instinct if more threat is needed.
Alternatives

Elder's Guardian Armor [8.4]

Amount: 1

Item Power: 1,500

More supportive and better for lethal area tanking, debuffs enemies and can draw a fight out longer.

Active Skills
Enfeeble Aura
Decreases damage of and slows enemies, also reveals invisible enemies for PvP/anti-ambush uses.
Passive Skills
Toughness
Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Spirit Crush
Good support option, can switch to Protective Instinct if more threat is needed.
Shoes
Main Item

Elder's Guardian Boots [8.4]

Amount: 1

Item Power: 1,500

Active Skills
Giant
Increase max health and gain mobility
Passive Skills
Toughness
Any uses are fine (courier only if more carry weight needed), depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Bag
Main Item

Elder's Bag [8.4]

Amount: 1

Item Power: 1,500

Passive Skills
Trudge
Cape
Main Item

Elder's Martlock Cape [8.4]

Amount: 1

Item Power: 1,500

Passive Skills
Shield of Protection
Automatic Shield when health is low.
Mount
Main Item

Elder's Armored Horse [8.0]

Amount: 1

Item Power: 1,100

Armored Horse for mount defense and good speed.

Alternatives

Frost Ram [6.0]

Amount: 1

Item Power: 900

Frost Ram for good speed and carry weight, and a leap to gain distance and positioning.

Passive Skills
Courier
Potion
Main Item

Major Resistance Potion [7.3]

Amount: 10

Resistance Potion for quick resistance, use to endure powerful enemy bursts.

Alternatives

Major Healing Potion [6.3]

Amount: 10

Healing Potion for self-sustain, use if healer is not keeping up with damage, or isolated from healer.

Major Gigantify Potion [7.3]

Amount: 10

Use for more max health

Food
Main Item

Thunderfall Lurcher Sandwich [8.3]

Amount: 10

Half an hour of increased health and healing received.

Alternatives

Avalonian Beef Sandwich [8.3]

Amount: 10

Half an hour of increased health and crowd control duration.

Beef Sandwich [8.3]

Amount: 10

Half an hour of increased health, more total health and cheaper option.

Strengths & Weaknesses

Strengths
  • Very high max HP
  • Plenty of easy AoE interrupts to help support
  • Can pull and position enemies
  • Can shield melee allied DPS or off-tanks
  • Multiple options to pull or swap aggro
Weaknesses
  • Very low damage output, cannot function without capable DPS
  • Golem form very large, can block allies’ vision or accidentally set off traps
  • Most abilities have channel, can be difficult to get them off if mobility is required
  • Not much movement options, low mobility and can’t keep up easily
  • Vulnerable to stuns and other crowd control effects

Skill Combos

Combo 1

Positional Drift to group enemies, Adapting Matter to shield self and allies as well as get shift charges, transform (make sure to be behind enemies to not block allies’ vision), use tectonic shift for further grouping and AoE interrupt, use again immediately for combo and more AoE interrupt, then use Boulder Crash repeatedly for even more AoE interrupt until transformation wears off or need to manually transform back.

Items in Combo:
1

Positional Drift(W)

Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.

2

Adapting Matter(Q)

Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed

3

Runestone Golem Transformation(E)

Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.

4

Tectonic Shift(Transformation W)

Can use once to pull enemies towards self, then use again to do AoE interrupt.

5

Tectonic Shift(Transformation W)

Can use once to pull enemies towards self, then use again to do AoE interrupt.

6

Boulder Crash(Transformation Q)

Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.

Tags Summary

Locations

Zones

Roles

Group Size

Activities

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