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Healer Arena 5v5

por Forastero misterioso • Creada 11 ago 2026 • Actualizada 11 ago 2026

Resumen de la build
Healer Arena 5v5por Forastero misteriosoActualizada hace 2 meses
Bolsa
Sin objeto
Cabeza
Capa
Arma principal
Armadura
Arma secundaria
Poción
Cantidad: 1
Zapatos
Comida
Cantidad: 1
Montura
Sin objeto
IP medio:1.006Cargando EMV…
1 voto positivo
0 votos negativos
Información detallada

Desglose del equipo

Arma principal
Harika Poder de objeto: 1.060
Habilidades activas
  • Kutsal Parıltı
    Try to hit group of allies, main usage spell, need to predict allies movements
  • Kutsal Işın
    Channeling spell, sometimes worth to interrupt when getting heavy damage, use for as desperate heal for your allies, cannot be self casted
  • İlahi Müdahale
    Great mobility skill. It can be use for run away from danger or catch up with your teammates or even to interruprt casts. Using it with purity robe skill to bump out enemies is quite useful when you need to help your allies while escaping. Diving into center of fight can attract enemies to attack you, or there may be some heavy damage ongoing so it's worth to consider using gig/res pot before
Habilidades pasivas
  • Yükselmiş
    just to keep your beam uninterrupted
Alternativas
Harika Poder de objeto: 960

Main difference E ability, which is very strong when healing target belove 20%, also it's instant cast, but it lacks extra mobility

Habilidades activas
  • Kutsal Parıltı
  • Kutsal Lütuf
Habilidades pasivas
  • Yükselmiş
Arma secundaria
Harika Poder de objeto: 985

basically biggest healing burst

Alternativas
Harika Poder de objeto: 1.060

bit more survavibility

Cabeza
Harika Poder de objeto: 985

No energy use for long period, it's really worth to use with brecillen cape which gives absorbtion shield

Habilidades activas
  • It has shorter cd than brecillen cape shield. Worth to use early to keep your energy stable. Thanks to that we can skip energy potion and use def one
Habilidades pasivas
Alternativas
Harika Poder de objeto: 960

cleanse DOT and gice shield for allies

Habilidades activas
Habilidades pasivas
Armadura
Harika Poder de objeto: 1.060
Habilidades activas
  • worth to counter daggers backstab, or any meele dps which is harrassing us. Sometimes you can use with blink/jump skill to kidnap other team player
Habilidades pasivas
Alternativas
Harika Poder de objeto: 960

immune and healing boost

Habilidades activas
Habilidades pasivas
Zapatos
Harika Poder de objeto: 985

double blink

Habilidades activas
Habilidades pasivas
Alternativas
Harika Poder de objeto: 960

removing any cc, worth to play against comps focused on ccs

Habilidades activas
  • Kurtul
Habilidades pasivas
Harika Poder de objeto: 1.035

blink, and retrun to starting point. Quite useful when kiting enemies and then returing to your team

Habilidades activas
  • Art Görüntü
Habilidades pasivas
Capa
Harika Poder de objeto: 960

Take in mind that barrier has 1 min cd

Habilidades pasivas
  • Fey Kalkanı
Alternativas
Harika Poder de objeto: 960

In case of builds lacking mana regen skills

Habilidades pasivas
Poción
×1
Alternativas
×1
Comida
×1

or any other omlette

Combos de habilidades

Combo 1

bumping enemies

  1. worth to counter daggers backstab, or any meele dps which is harrassing us. Sometimes you can use with blink/jump skill to kidnap other team player

  2. İlahi Müdahale(E)

    Great mobility skill. It can be use for run away from danger or catch up with your teammates or even to interruprt casts. Using it with purity robe skill to bump out enemies is quite useful when you need to help your allies while escaping. Diving into center of fight can attract enemies to attack you, or there may be some heavy damage ongoing so it's worth to consider using gig/res pot before

Combo 2

desperate dive, shield, then blinking out

  1. (Poción)
  2. worth to counter daggers backstab, or any meele dps which is harrassing us. Sometimes you can use with blink/jump skill to kidnap other team player

  3. İlahi Müdahale(E)

    Great mobility skill. It can be use for run away from danger or catch up with your teammates or even to interruprt casts. Using it with purity robe skill to bump out enemies is quite useful when you need to help your allies while escaping. Diving into center of fight can attract enemies to attack you, or there may be some heavy damage ongoing so it's worth to consider using gig/res pot before

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