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Earthrune Group PvE Tanking

por Virsi • Creada 9 feb 2026 • Actualizada 9 feb 2026

Resumen de la build
Earthrune Group PvE Tankingpor VirsiActualizada hace 8 meses
Bolsa
Cabeza
Capa
Arma principal
Armadura
Arma secundaria
A dos manos
Poción
Cantidad: 10
Zapatos
Comida
Cantidad: 10
Montura
IP medio:1.602Cargando EMV…
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Información detallada

Desglose del equipo

Arma principal
Bastón terrúnico del anciano [8.4]Sobresaliente Poder de objeto: 1.635
Habilidades activas
  • Materia adaptativa
    Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed
  • Deriva posicional
    Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.
  • Transformación de Gólem de piedra rúnica
    Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.
Habilidades pasivas
  • Presencia intimidante
    Any passive works except for Rule Bender. Use Intimidating Presence for more threat generation and damage mitigation. Use altered beast for more raw tanking potential. Use innate power for quicker golem ability usage and therefore shifts.
Habilidades activas de transformación
  • Colisión de rocas
    Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.
  • Movimiento tectónico
    Can use once to pull enemies towards self, then use again to do AoE interrupt.
  • Finalizar transformación
    Only use this when immediate self-healing/blocking is needed, or when greater mobility is needed (ex. powerful enemy AoE attacks)
Habilidades pasivas de transformación
  • Impacto potente
Cabeza
Casco de soldado del anciano [8.4]Sobresaliente Poder de objeto: 1.560

Good cheap general tanking use, can be used for more self-sustain. Has block to completely block high burst damage.

Habilidades activas
  • Bloquear
    Use when enemies are attacking, to stall for cooldowns or healing, tank powerful attacks, or defend a retreat.
Habilidades pasivas
  • Dureza
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Alternativas
Casco de guardián del anciano [8.4]Sobresaliente Poder de objeto: 1.560

More supportive, with Emergency Shield to shield allies and cleanse DoT

Habilidades activas
  • Escudo de emergencia
    Shield and cleanse DoT from allies, need to be close though
Habilidades pasivas
  • Dureza
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Armadura
Armadura de valor del anciano [8.4]Sobresaliente Poder de objeto: 1.660

Self-sustain option, also a small amount of crowd control.

Habilidades activas
  • Retribución
    Use to absorb damage and silence enemies that attack. Can move during channel. Can switch to Taunt if fighting PvE and more threat is needed.
Habilidades pasivas
  • Dureza
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
  • Aplastamiento del espíritu
    Good support option, can switch to Protective Instinct if more threat is needed.
Alternativas
Armadura de guardián del anciano [8.4]Sobresaliente Poder de objeto: 1.560

More supportive and better for lethal area tanking, debuffs enemies and can draw a fight out longer.

Habilidades activas
  • Aura debilitadora
    Decreases damage of and slows enemies, also reveals invisible enemies for PvP/anti-ambush uses.
Habilidades pasivas
  • Dureza
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
  • Aplastamiento del espíritu
    Good support option, can switch to Protective Instinct if more threat is needed.
Zapatos
Botas de guardián del anciano [8.4]Sobresaliente Poder de objeto: 1.560
Habilidades activas
  • Gigante
    Increase max health and gain mobility
Habilidades pasivas
  • Dureza
    Any uses are fine (courier only if more carry weight needed), depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Bolsa
Bolsa del anciano [8.4]Sobresaliente Poder de objeto: 1.560
Habilidades pasivas
  • Viajero
Capa
Capa de Martlock del anciano [8.4]Sobresaliente Poder de objeto: 1.560
Habilidades pasivas
  • Escudo de protección
    Automatic Shield when health is low.
Montura
Caballo blindado del anciano [8.0]Sobresaliente Poder de objeto: 1.160

Armored Horse for mount defense and good speed.

Alternativas
Carnero de hielo [6.0] Poder de objeto: 900

Frost Ram for good speed and carry weight, and a leap to gain distance and positioning.

Habilidades pasivas
  • Mensajero
Poción
Poción de resistencia mayor [7.3]×10

Resistance Potion for quick resistance, use to endure powerful enemy bursts.

Alternativas
Poción de curación mayor [6.3]×10

Healing Potion for self-sustain, use if healer is not keeping up with damage, or isolated from healer.

Poción de gigantismo mayor [7.3]×10

Use for more max health

Comida
Bocadillo de locha de trueno [8.3]×10

Half an hour of increased health and healing received.

Alternativas
Bocadillo de ternera avaloniano [8.3]×10

Half an hour of increased health and crowd control duration.

Bocadillo de ternera [8.3]×10

Half an hour of increased health, more total health and cheaper option.

Puntos fuertes y débiles

Puntos fuertes
  • Very high max HP
  • Plenty of easy AoE interrupts to help support
  • Can pull and position enemies
  • Can shield melee allied DPS or off-tanks
  • Multiple options to pull or swap aggro
Puntos débiles
  • Very low damage output, cannot function without capable DPS
  • Golem form very large, can block allies’ vision or accidentally set off traps
  • Most abilities have channel, can be difficult to get them off if mobility is required
  • Not much movement options, low mobility and can’t keep up easily
  • Vulnerable to stuns and other crowd control effects

Combos de habilidades

Combo 1

Positional Drift to group enemies, Adapting Matter to shield self and allies as well as get shift charges, transform (make sure to be behind enemies to not block allies’ vision), use tectonic shift for further grouping and AoE interrupt, use again immediately for combo and more AoE interrupt, then use Boulder Crash repeatedly for even more AoE interrupt until transformation wears off or need to manually transform back.

  1. Deriva posicional(W)

    Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.

  2. Materia adaptativa(Q)

    Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed

  3. Transformación de Gólem de piedra rúnica(E)

    Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.

  4. Movimiento tectónico(Transformación W)

    Can use once to pull enemies towards self, then use again to do AoE interrupt.

  5. Movimiento tectónico(Transformación W)

    Can use once to pull enemies towards self, then use again to do AoE interrupt.

  6. Colisión de rocas(Transformación Q)

    Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.

Etiquetas

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Presupuesto

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