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Earthrune Group PvE Tanking

von Virsi • Erstellt 09.02.2026 • Aktualisiert 09.02.2026

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Earthrune Group PvE Tankingvon VirsiAktualisiert vor 8 Monaten
Tasche
Kopf
Umhang
Haupthand
Rüstung
Nebenhand
Zweihändig
Trank
Menge: 10
Schuhe
Essen
Menge: 10
Reittier
Ø GS:1.602EMV wird geladen…
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Detaillierte Informationen

Ausrüstung im Detail

Haupthand
Erdrunenstab des Ältesten [8.4]Exzellent Gegenstandsstärke: 1.635
Aktive Fähigkeiten
  • Materie anpassen
    Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed
  • Positionsveränderung
    Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.
  • Verwandlung zum Runenstein-Golem
    Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.
Passive Fähigkeiten
  • Bedrohliche Präsenz
    Any passive works except for Rule Bender. Use Intimidating Presence for more threat generation and damage mitigation. Use altered beast for more raw tanking potential. Use innate power for quicker golem ability usage and therefore shifts.
Aktive Verwandlungsfähigkeiten
  • Steinschlag
    Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.
  • Tektonische Verschiebung
    Can use once to pull enemies towards self, then use again to do AoE interrupt.
  • Beende Transformation
    Only use this when immediate self-healing/blocking is needed, or when greater mobility is needed (ex. powerful enemy AoE attacks)
Passive Verwandlungsfähigkeiten
  • Mächtiger Einschlag
Kopf
Soldatenhelm des Ältesten [8.4]Exzellent Gegenstandsstärke: 1.560

Good cheap general tanking use, can be used for more self-sustain. Has block to completely block high burst damage.

Aktive Fähigkeiten
  • Blocken
    Use when enemies are attacking, to stall for cooldowns or healing, tank powerful attacks, or defend a retreat.
Passive Fähigkeiten
  • Härte
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Alternativen
Beschützerhelm des Ältesten [8.4]Exzellent Gegenstandsstärke: 1.560

More supportive, with Emergency Shield to shield allies and cleanse DoT

Aktive Fähigkeiten
  • Notschild
    Shield and cleanse DoT from allies, need to be close though
Passive Fähigkeiten
  • Härte
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Rüstung
Rüstung des Mutes des Ältesten [8.4]Exzellent Gegenstandsstärke: 1.660

Self-sustain option, also a small amount of crowd control.

Aktive Fähigkeiten
  • Vergeltung
    Use to absorb damage and silence enemies that attack. Can move during channel. Can switch to Taunt if fighting PvE and more threat is needed.
Passive Fähigkeiten
  • Härte
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
  • Seele zerschmettern
    Good support option, can switch to Protective Instinct if more threat is needed.
Alternativen
Beschützerrüstung des Ältesten [8.4]Exzellent Gegenstandsstärke: 1.560

More supportive and better for lethal area tanking, debuffs enemies and can draw a fight out longer.

Aktive Fähigkeiten
  • Schwächeaura
    Decreases damage of and slows enemies, also reveals invisible enemies for PvP/anti-ambush uses.
Passive Fähigkeiten
  • Härte
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
  • Seele zerschmettern
    Good support option, can switch to Protective Instinct if more threat is needed.
Schuhe
Beschützerstiefel des Ältesten [8.4]Exzellent Gegenstandsstärke: 1.560
Aktive Fähigkeiten
  • Riese
    Increase max health and gain mobility
Passive Fähigkeiten
  • Härte
    Any uses are fine (courier only if more carry weight needed), depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Tasche
Tasche des Ältesten [8.4]Exzellent Gegenstandsstärke: 1.560
Passive Fähigkeiten
  • Stapfen
Umhang
Umhang des Ältesten von Martlock [8.4]Exzellent Gegenstandsstärke: 1.560
Passive Fähigkeiten
  • Schutzschild
    Automatic Shield when health is low.
Reittier
Gepanzertes Pferd des Ältesten [8.0]Exzellent Gegenstandsstärke: 1.160

Armored Horse for mount defense and good speed.

Alternativen
Frostwidder [6.0] Gegenstandsstärke: 900

Frost Ram for good speed and carry weight, and a leap to gain distance and positioning.

Passive Fähigkeiten
  • Bote
Trank
Großer Resistenztrank [7.3]×10

Resistance Potion for quick resistance, use to endure powerful enemy bursts.

Alternativen
Großer Lebenstrank [6.3]×10

Healing Potion for self-sustain, use if healer is not keeping up with damage, or isolated from healer.

Großer Trank des Riesenwuchses [7.3]×10

Use for more max health

Essen
Donnerbachlurch-Sandwich [8.3]×10

Half an hour of increased health and healing received.

Alternativen
Avalonisches Rindfleischsandwich [8.3]×10

Half an hour of increased health and crowd control duration.

Rindfleischsandwich [8.3]×10

Half an hour of increased health, more total health and cheaper option.

Stärken & Schwächen

Stärken
  • Very high max HP
  • Plenty of easy AoE interrupts to help support
  • Can pull and position enemies
  • Can shield melee allied DPS or off-tanks
  • Multiple options to pull or swap aggro
Schwächen
  • Very low damage output, cannot function without capable DPS
  • Golem form very large, can block allies’ vision or accidentally set off traps
  • Most abilities have channel, can be difficult to get them off if mobility is required
  • Not much movement options, low mobility and can’t keep up easily
  • Vulnerable to stuns and other crowd control effects

Fähigkeiten-Combos

Combo 1

Positional Drift to group enemies, Adapting Matter to shield self and allies as well as get shift charges, transform (make sure to be behind enemies to not block allies’ vision), use tectonic shift for further grouping and AoE interrupt, use again immediately for combo and more AoE interrupt, then use Boulder Crash repeatedly for even more AoE interrupt until transformation wears off or need to manually transform back.

  1. Positionsveränderung(W)

    Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.

  2. Materie anpassen(Q)

    Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed

  3. Verwandlung zum Runenstein-Golem(E)

    Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.

  4. Tektonische Verschiebung(Verwandlung W)

    Can use once to pull enemies towards self, then use again to do AoE interrupt.

  5. Tektonische Verschiebung(Verwandlung W)

    Can use once to pull enemies towards self, then use again to do AoE interrupt.

  6. Steinschlag(Verwandlung Q)

    Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.

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