Earthrune Group PvE Tanking


























Detalhes do equipamento

Habilidades ativas
Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed
Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.
Transformação - Golem de Pedra RúnicaTransform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.
Habilidades passivas
Any passive works except for Rule Bender. Use Intimidating Presence for more threat generation and damage mitigation. Use altered beast for more raw tanking potential. Use innate power for quicker golem ability usage and therefore shifts.
Habilidades ativas da transformação
Colisão RochosaUse as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.
Desvio TectônicoCan use once to pull enemies towards self, then use again to do AoE interrupt.
Only use this when immediate self-healing/blocking is needed, or when greater mobility is needed (ex. powerful enemy AoE attacks)
Habilidades passivas da transformação
Impacto Poderoso

Good cheap general tanking use, can be used for more self-sustain. Has block to completely block high burst damage.
Habilidades ativas
BloqueioUse when enemies are attacking, to stall for cooldowns or healing, tank powerful attacks, or defend a retreat.
Habilidades passivas
ResistênciaAny uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Alternativas

More supportive, with Emergency Shield to shield allies and cleanse DoT
Habilidades ativas
Escudo de EmergênciaShield and cleanse DoT from allies, need to be close though
Habilidades passivas
ResistênciaAny uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.

Self-sustain option, also a small amount of crowd control.
Habilidades ativas
RecompensarUse to absorb damage and silence enemies that attack. Can move during channel. Can switch to Taunt if fighting PvE and more threat is needed.
Habilidades passivas
ResistênciaAny uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Esmagamento de EspíritoGood support option, can switch to Protective Instinct if more threat is needed.
Alternativas

More supportive and better for lethal area tanking, debuffs enemies and can draw a fight out longer.
Habilidades ativas
Aura DebilitanteDecreases damage of and slows enemies, also reveals invisible enemies for PvP/anti-ambush uses.
Habilidades passivas
ResistênciaAny uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Esmagamento de EspíritoGood support option, can switch to Protective Instinct if more threat is needed.

Habilidades ativas
GiganteIncrease max health and gain mobility
Habilidades passivas
ResistênciaAny uses are fine (courier only if more carry weight needed), depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.

Habilidades passivas

Habilidades passivas
Escudo de ProteçãoAutomatic Shield when health is low.

Armored Horse for mount defense and good speed.
Alternativas

Frost Ram for good speed and carry weight, and a leap to gain distance and positioning.
Habilidades passivas
Mensageiro

Resistance Potion for quick resistance, use to endure powerful enemy bursts.
Alternativas

Healing Potion for self-sustain, use if healer is not keeping up with damage, or isolated from healer.

Use for more max health

Half an hour of increased health and healing received.
Alternativas

Half an hour of increased health and crowd control duration.

Half an hour of increased health, more total health and cheaper option.
Pontos fortes e fracos
- Very high max HP
- Plenty of easy AoE interrupts to help support
- Can pull and position enemies
- Can shield melee allied DPS or off-tanks
- Multiple options to pull or swap aggro
- Very low damage output, cannot function without capable DPS
- Golem form very large, can block allies’ vision or accidentally set off traps
- Most abilities have channel, can be difficult to get them off if mobility is required
- Not much movement options, low mobility and can’t keep up easily
- Vulnerable to stuns and other crowd control effects
Combos de habilidades
Positional Drift to group enemies, Adapting Matter to shield self and allies as well as get shift charges, transform (make sure to be behind enemies to not block allies’ vision), use tectonic shift for further grouping and AoE interrupt, use again immediately for combo and more AoE interrupt, then use Boulder Crash repeatedly for even more AoE interrupt until transformation wears off or need to manually transform back.
(W)
Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.
(Q)
Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed
Transformação - Golem de Pedra Rúnica(E)
Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.
Desvio Tectônico(Transformação W)
Can use once to pull enemies towards self, then use again to do AoE interrupt.
Desvio Tectônico(Transformação W)
Can use once to pull enemies towards self, then use again to do AoE interrupt.
Colisão Rochosa(Transformação Q)
Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.