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Earthrune Group PvE Tanking

par Virsi • Créé 9 févr. 2026 • Mis à jour 9 févr. 2026

Vue d’ensemble du build
Earthrune Group PvE Tankingpar VirsiMis à jour il y a 8 mois
Sac
Tête
Cape
Main principale
Armure
Main secondaire
Deux mains
Potion
Quantité : 10
Chaussures
Nourriture
Quantité : 10
Monture
IP moy. :1 602Chargement de l’EMV…
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Informations détaillées

Détail de l’équipement

Main principale
Bâton de terre-rune du sage [8.4]Formidable Puissance d’objet : 1 635
Compétences actives
  • Matière adaptative
    Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed
  • Dérive spatiale
    Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.
  • Transformation en Golem de pierre runique
    Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.
Compétences passives
  • Présence intimidante
    Any passive works except for Rule Bender. Use Intimidating Presence for more threat generation and damage mitigation. Use altered beast for more raw tanking potential. Use innate power for quicker golem ability usage and therefore shifts.
Compétences actives de transformation
  • Chute de rochers
    Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.
  • Mouvement tectonique
    Can use once to pull enemies towards self, then use again to do AoE interrupt.
  • Fin de la transformation
    Only use this when immediate self-healing/blocking is needed, or when greater mobility is needed (ex. powerful enemy AoE attacks)
Compétences passives de transformation
  • Impact puissant
Tête
Casque de soldat du sage [8.4]Formidable Puissance d’objet : 1 560

Good cheap general tanking use, can be used for more self-sustain. Has block to completely block high burst damage.

Compétences actives
  • Défense
    Use when enemies are attacking, to stall for cooldowns or healing, tank powerful attacks, or defend a retreat.
Compétences passives
  • Robustesse
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Alternatives
Casque de gardien du sage [8.4]Formidable Puissance d’objet : 1 560

More supportive, with Emergency Shield to shield allies and cleanse DoT

Compétences actives
  • Bouclier d'urgence
    Shield and cleanse DoT from allies, need to be close though
Compétences passives
  • Robustesse
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Armure
Armure de bravoure du sage [8.4]Formidable Puissance d’objet : 1 660

Self-sustain option, also a small amount of crowd control.

Compétences actives
  • Rétribution
    Use to absorb damage and silence enemies that attack. Can move during channel. Can switch to Taunt if fighting PvE and more threat is needed.
Compétences passives
  • Robustesse
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
  • Brise-esprit
    Good support option, can switch to Protective Instinct if more threat is needed.
Alternatives
Armure de gardien du sage [8.4]Formidable Puissance d’objet : 1 560

More supportive and better for lethal area tanking, debuffs enemies and can draw a fight out longer.

Compétences actives
  • Aura affaiblissante
    Decreases damage of and slows enemies, also reveals invisible enemies for PvP/anti-ambush uses.
Compétences passives
  • Robustesse
    Any uses are fine, depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
  • Brise-esprit
    Good support option, can switch to Protective Instinct if more threat is needed.
Chaussures
Bottes de gardien du sage [8.4]Formidable Puissance d’objet : 1 560
Compétences actives
  • Géant
    Increase max health and gain mobility
Compétences passives
  • Robustesse
    Any uses are fine (courier only if more carry weight needed), depending on needs. Toughness used for general purposes, Authority for longer interrupt, and Tenacity to shorten stuns or other crowd control effects.
Sac
Sac du sage [8.4]Formidable Puissance d’objet : 1 560
Compétences passives
  • Marche pénible
Cape
Cape de Martlock du sage [8.4]Formidable Puissance d’objet : 1 560
Compétences passives
  • Bouclier de protection
    Automatic Shield when health is low.
Monture
Cheval protégé du sage [8.0]Formidable Puissance d’objet : 1 160

Armored Horse for mount defense and good speed.

Alternatives
Bélier des neiges [6.0] Puissance d’objet : 900

Frost Ram for good speed and carry weight, and a leap to gain distance and positioning.

Compétences passives
  • Messager
Potion
Potion de résistance majeure [7.3]×10

Resistance Potion for quick resistance, use to endure powerful enemy bursts.

Alternatives
Potion de soin majeure [6.3]×10

Healing Potion for self-sustain, use if healer is not keeping up with damage, or isolated from healer.

Potion de gigantisme majeure [7.3]×10

Use for more max health

Nourriture
Sandwich à la loche léopard [8.3]×10

Half an hour of increased health and healing received.

Alternatives
Sandwich au bœuf avalonien [8.3]×10

Half an hour of increased health and crowd control duration.

Sandwich au bœuf [8.3]×10

Half an hour of increased health, more total health and cheaper option.

Points forts et points faibles

Points forts
  • Very high max HP
  • Plenty of easy AoE interrupts to help support
  • Can pull and position enemies
  • Can shield melee allied DPS or off-tanks
  • Multiple options to pull or swap aggro
Points faibles
  • Very low damage output, cannot function without capable DPS
  • Golem form very large, can block allies’ vision or accidentally set off traps
  • Most abilities have channel, can be difficult to get them off if mobility is required
  • Not much movement options, low mobility and can’t keep up easily
  • Vulnerable to stuns and other crowd control effects

Combos de compétences

Combo 1

Positional Drift to group enemies, Adapting Matter to shield self and allies as well as get shift charges, transform (make sure to be behind enemies to not block allies’ vision), use tectonic shift for further grouping and AoE interrupt, use again immediately for combo and more AoE interrupt, then use Boulder Crash repeatedly for even more AoE interrupt until transformation wears off or need to manually transform back.

  1. Dérive spatiale(W)

    Pull enemies to interrupt and reposition them, can pull aggro as well. Good to group enemies for allies or own AoE.

  2. Matière adaptative(Q)

    Make sure to be close enough to enemy to shield self and melee allies, or target self or melee allies if needed

  3. Transformation en Golem de pierre runique(E)

    Transform once shift charges are full, or to reposition and pull aggro. Try to transform behind enemies to not block allies’ vision, and so enemies AoE attacks don’t hit allies.

  4. Mouvement tectonique(Transformation W)

    Can use once to pull enemies towards self, then use again to do AoE interrupt.

  5. Mouvement tectonique(Transformation W)

    Can use once to pull enemies towards self, then use again to do AoE interrupt.

  6. Chute de rochers(Transformation Q)

    Use as often as possible, try to time it for small AoE interrupts. Use after Tectonic Shift for better grouping.

Tags

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Rôle
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Taille du groupe
Activité
Budget

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