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Dungeon Tank

par CatLoverJake/IronForSteel2 • Créé 23 août 2025 • Mis à jour 23 août 2025

Vue d’ensemble du build
Dungeon Tankpar CatLoverJake/IronForSteel2Mis à jour il y a 14 mois
Sac
Aucun objet
Tête
Cape
Aucun objet
Main principale
Armure
Main secondaire
Deux mains
Potion
Aucun objet
Chaussures
Aucun objet
Nourriture
Aucun objet
Monture
Aucun objet
IP moy. :640Chargement de l’EMV…
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Informations détaillées

Détail de l’équipement

Main principale
Masse lourde de l'adepte [4.2]Formidable Puissance d’objet : 960

Only 4.2 because it is for people who don't have millions of silver for higher ranks. Also, heavy mace is good for rooting/silencing mobs and/or decent for arena pvp.

Compétences actives
  • Frappe défensive
    Since heavy maces special ability already silences, we don't need sacred ground. Also, for playing in parties, defensive slam is the better option than threatening smash.
  • Charge piégée
    Honestly, anything here is a good pick, but when focusing on dungeons, snare charge is the way to go. It also helps this build with dungeon bosses, where you focus on a single enemy. You could use air compressor to pull in enemies for the silence, but leaping to the enemy and rooting, providing the same result but better, it's obvious what to pick.
  • Cri de guerre
    Now, this cant be changed, but that's all good, because this is what this build revolves around. Being able to stop enemies from using abilities, combined with rooting from snare charge, makes any enemy completely vulnerable for at least 3 seconds. It might not seem like much, but 3 seconds can change the tide of a battle.
Compétences passives
  • Sangsue de vie
    Your entire goal isn't to deal a ton of damage, but to provide opportunities for team to attack, so you need to survive for as long as possible. Life leech does that.
Tête
Casque de gardien de l'adepte [4.2]Formidable Puissance d’objet : 960

We're sticking with the 4.2, cause it's not so crazy that most people cant afford it. Also, guardian is great for hp and staying alive for as long as possible.

Compétences actives
  • Bouclier d'urgence
    Once again, your playing in a party, so a shield for all your teamates, especially if your about to die. Also, it's basically just the much better version of energizing shield.
Compétences passives
  • Robustesse
    It's pretty basic, but full toughness build helps you survive, even for a second longer.
Armure
Armure de gardien de l'adepte [4.2]Formidable Puissance d’objet : 960

More guardian armor, simply because it's one of the best when it comes to hp.

Compétences actives
  • Provocation
    To be frank, ensemble aura is great, and probably the better choice for bosses, but taunt is crucial to making sure the enemies focus on you, and you alone.
Compétences passives
  • Robustesse
    Toughness all the way
  • Brise-esprit

Points forts et points faibles

Points forts
  • Strong crowd control for farming/dungeons
  • Great in larger parties and for threat generation, allowing allies to attack without much risk.
Points faibles
  • Still works in solo dungeons and pvp, but cant be used at full potential.
  • Can still be used against dungeon bosses, but once again, can be used at full potential.

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